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Classes


Class enchant.PhyCircleSprite


Extends enchant.PhySprite.

Defined in: PhySprite.enchant.js.

Class Summary
Constructor Attributes Constructor Name and Description
 
enchant.PhyCircleSprite(radius, type, density, friction, restitution, awake)
円の物理シミュレーション用Sprite
Fields borrowed from class enchant.PhySprite:
active, angle, angularVelocity, centerX, centerY, position, sleep, type, velocity, visible, vx, vy, x, y
Methods borrowed from class enchant.PhySprite:
applyForce, applyImpulse, applyTorque, contact, createPhyBox, createPhyCircle, createPhyPolygon, destroy, getBody, isDynamic, isKinematic, isStatic, setAwake, setDegugImage
Class Detail
enchant.PhyCircleSprite(radius, type, density, friction, restitution, awake)
円の物理シミュレーション用Sprite
  var bear = new PhyCircleSprite(16, DYNAMIC_SPRITE, 1.0, 0.5, 0.3, true);
  bear.image = game.assets['chara1.gif'];
Parameters:
{Number} radius Optional
Spriteの半径.
{Boolean} type Optional
静的,動的,キネマティック
{Number} density Optional
Spriteの密度.
{Number} friction Optional
Spriteの摩擦.
{Number} restitution Optional
Spriteの反発.
{Boolean} awake Optional
Spriteが初めから物理演算を行うか.

Documentation generated by JsDoc Toolkit 2.4.0 on Sat Mar 31 2012 19:45:17 GMT+0900 (JST)